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Rabu, 5 Mei 2010

OPERATING SYSTEM INTERFACES

OPERATING SYSTEM FUNCTIONS

Operating System Functions
What is an Operating System
The operating system is the core software component of your computer. It performs many functions and is, in very basic terms, an interface between your computer and the outside world. In the section about hardware, a computer is described as consisting of several component parts including your monitor, keyboard, mouse, and other parts. The operating system provides an interface to these parts using what is referred to as "drivers". This is why sometimes when you install a new printer or other piece of hardware, your system will ask you to install more software called a driver.

What does a driver do?
A driver is a specially written program which understands the operation of the device it interfaces to, such as a printer, video card, sound card or CD ROM drive. It translates commands from the operating system or user into commands understood by the the component computer part it interfaces with. It also translates responses from the component computer part back to responses that can be understood by the operating system, application program, or user. The below diagram gives a graphical depiction of the interfaces between the operating system and the computer component.



Other Operating System Functions
The operating system provides for several other functions including:

System tools (programs) used to monitor computer performance, debug problems, or maintain parts of the system.
A set of libraries or functions which programs may use to perform specific tasks especially relating to interfacing with computer system components.
The operating system makes these interfacing functions along with its other functions operate smoothly and these functions are mostly transparent to the user.

OPERATING SYSTEM

Operating system
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Operating systems

Common features
Process management
Interrupts
Memory management
Virtual file system
Device drivers
Networking
Security
Graphical user interfaces

v • d • e
An operating system is the software on a computer that manages the way different programs use its hardware, and regulates the ways that a user controls the computer.[1][2] Operating systems are found on almost any device that contains a computer with multiple programs—from cellular phones and video game consoles to supercomputers and web servers. Some popular modern operating systems for personal computers include Microsoft Windows, Mac OS X, and Linux[3] (see also: list of operating systems, comparison of operating systems).

Because early computers were often built for only a single task, operating systems did not exist in their proper form until the 1960s.[4] As computers evolved into being devices that could run different programs in succession, programmers began putting libraries of common programs (in the form of computer code) onto the computer in order to avoid duplication and speed up the process. Eventually, computers began being built to automatically switch from one task to the next. The creation of runtime libraries to manage processing and printing speed came next, which evolved into programs that could interpret different types of programming languages into machine code. When personal computers by companies such as Apple Inc., Atari, IBM and Amiga became popular in the 1980s, vendors began adding features such as software scheduling and hardware maintenance.

An operating system can be divided into many different parts. One of the most important parts is the kernel, which controls low-level processes that the average user usually cannot see: it controls how memory is read and written, the order in which processes are executed, how information is received and sent by devices like the monitor, keyboard and mouse, and deciding how to interpret information received by networks. The user interface is the part of the operating system that interacts with the computer user directly, allowing them to control and use programs. The user interface may be graphical with icons and a desktop, or textual, with a command line. Another similar feature is an Application programming interface, which is a set of services and code libraries that let applications interact with one another, as well as the operating system itself. Depending on the operating system, many of these components may not be considered an actual part. For example, Windows considers its user interface to be part of the operating system, while many versions of

DDR RAM

super DTL Tape

HARD DISK

RAM(random acess memory)

volatility

[edit] Volatility
Non-volatile memory
Will retain the stored information even if it is not constantly supplied with electric power. It is suitable for long-term storage of information. Nowadays used for most of secondary, tertiary, and off-line storage. In 1950s and 1960s, it was also used for primary storage, in the form of magnetic core memory.
Volatile memory
Requires constant power to maintain the stored information. The fastest memory technologies of today are volatile ones (not a universal rule). Since primary storage is required to be very fast, it predominantly uses volatile memory.
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Characteristics of Storage




A 1GB DDR RAM memory moduleStorage technologies at all levels of the storage hierarchy can be differentiated by evaluating certain core characteristics as well as measuring characteristics specific to a particular implementation. These core characteristics are volatility, mutability, accessibility, and addressibility. For any particular implementation of any storage technology, the characteristics worth measuring are capacity and performance.

Tertiary Storage


Tertiary storage

Large tape library. Tape cartridges placed on shelves in the front, robotic arm moving in the back. Visible height of the library is about 180 cm.Tertiary storage or tertiary memory,[3] provides a third level of storage. Typically it involves a robotic mechanism which will mount (insert) and dismount removable mass storage media into a storage device according to the system's demands; this data is often copied to secondary storage before use. It is primarily used for archival of rarely accessed information since it is much slower than secondary storage (e.g. 5–60 seconds vs. 1-10 milliseconds). This is primarily useful for extraordinarily large data stores, accessed without human operators. Typical examples include tape libraries and optical jukeboxes.

When a computer needs to read information from the tertiary storage, it will first consult a catalog database to determine which tape or disc contains the information. Next, the computer will instruct a robotic arm to fetch the medium and place it in a drive. When the computer has finished reading the information, the robotic arm will return the medium to its place in the library.

[edit] Off-line storage
Off-line storage is a computer data storage on a medium or a device that is not under the control of a processing unit.[4] The medium is recorded, usually in a secondary or tertiary storage device, and then physically removed or disconnected. It must be inserted or connected by a human operator before a computer can access it again. Unlike tertiary storage, it cannot be accessed without human interaction.

Off-line storage is used to transfer information, since the detached medium can be easily physically transported. Additionally, in case a disaster, for example a fire, destroys the original data, a medium in a remote location will probably be unaffected, enabling disaster recovery. Off-line storage increases general information security, since it is physically inaccessible from a computer, and data confidentiality or integrity cannot be affected by computer-based attack techniques. Also, if the information stored for archival purposes is accessed seldom or never, off-line storage is less expensive than tertiary storage.

In modern personal computers, most secondary and tertiary storage media are also used for off-line storage. Optical discs and flash memory devices are most popular, and to much lesser extent removable hard disk drives. In enterprise uses, magnetic tape is predominant. Older examples are floppy disks, Zip disks, or punched cards.

Secondary Storage




A hard disk drive with protective cover removed.Secondary storage (or external memory) differs from primary storage in that it is not directly accessible by the CPU. The computer usually uses its input/output channels to access secondary storage and transfers the desired data using intermediate area in primary storage. Secondary storage does not lose the data when the device is powered down—it is non-volatile. Per unit, it is typically also two orders of magnitude less expensive than primary storage. Consequently, modern computer systems typically have two orders of magnitude more secondary storage than primary storage and data is kept for a longer time there.

In modern computers, hard disk drives are usually used as secondary storage. The time taken to access a given byte of information stored on a hard disk is typically a few thousandths of a second, or milliseconds. By contrast, the time taken to access a given byte of information stored in random access memory is measured in billionths of a second, or nanoseconds. This illustrates the very significant access-time difference which distinguishes solid-state memory from rotating magnetic storage devices: hard disks are typically about a million times slower than memory. Rotating optical storage devices, such as CD and DVD drives, have even longer access times. With disk drives, once the disk read/write head reaches the proper placement and the data of interest rotates under it, subsequent data on the track are very fast to access. As a result, in order to hide the initial seek time and rotational latency, data are transferred to and from disks in large contiguous blocks.

When data reside on disk, block access to hide latency offers a ray of hope in designing efficient external memory algorithms. Sequential or block access on disks is orders of magnitude faster than random access, and many sophisticated paradigms have been developed to design efficient algorithms based upon sequential and block access . Another way to reduce the I/O bottleneck is to use multiple disks in parallel in order to increase the bandwidth between primary and secondary memory.[2]

Some other examples of secondary storage technologies are: flash memory (e.g. USB flash drives or keys), floppy disks, magnetic tape, paper tape, punched cards, standalone RAM disks, and Iomega Zip drives.

The secondary storage is often formatted according to a file system format, which provides the abstraction necessary to organize data into files and directories, providing also additional information (called metadata) describing the owner of a certain file, the access time, the access permissions, and other information.

Most computer operating systems use the concept of virtual memory, allowing utilization of more primary storage capacity than is physically available in the system. As the primary memory fills up, the system moves the least-used chunks (pages) to secondary storage devices (to a swap file or page file), retrieving them later when they are needed. As more of these retrievals from slower secondary storage are necessary, the more the overall system performance is degraded.

Primary Storage

[edit] Primary storage
Direct links to this section: Primary storage, Main memory, Internal Memory.
Primary storage (or main memory or internal memory), often referred to simply as memory, is the only one directly accessible to the CPU. The CPU continuously reads instructions stored there and executes them as required. Any data actively operated on is also stored there in uniform manner.

Historically, early computers used delay lines, Williams tubes, or rotating magnetic drums as primary storage. By 1954, those unreliable methods were mostly replaced by magnetic core memory, which was still rather cumbersome. Undoubtedly, a revolution was started with the invention of a transistor, that soon enabled then-unbelievable miniaturization of electronic memory via solid-state silicon chip technology.

This led to a modern random-access memory (RAM). It is small-sized, light, but quite expensive at the same time. (The particular types of RAM used for primary storage are also volatile, i.e. they lose the information when not powered).

As shown in the diagram, traditionally there are two more sub-layers of the primary storage, besides main large-capacity RAM:

Processor registers are located inside the processor. Each register typically holds a word of data (often 32 or 64 bits). CPU instructions instruct the arithmetic and logic unit to perform various calculations or other operations on this data (or with the help of it). Registers are technically among the fastest of all forms of computer data storage.
Processor cache is an intermediate stage between ultra-fast registers and much slower main memory. It's introduced solely to increase performance of the computer. Most actively used information in the main memory is just duplicated in the cache memory, which is faster, but of much lesser capacity. On the other hand it is much slower, but much larger than processor registers. Multi-level hierarchical cache setup is also commonly used—primary cache being smallest, fastest and located inside the processor; secondary cache being somewhat larger and slower.
Main memory is directly or indirectly connected to the central processing unit via a memory bus. It is actually two buses (not on the diagram): an address bus and a data bus. The CPU firstly sends a number through an address bus, a number called memory address, that indicates the desired location of data. Then it reads or writes the data itself using the data bus. Additionally, a memory management unit (MMU) is a small device between CPU and RAM recalculating the actual memory address, for example to provide an abstraction of virtual memory or other tasks.

As the RAM types used for primary storage are volatile (cleared at start up), a computer containing only such storage would not have a source to read instructions from, in order to start the computer. Hence, non-volatile primary storage containing a small startup program (BIOS) is used to bootstrap the computer, that is, to read a larger program from non-volatile secondary storage to RAM and start to execute it. A non-volatile technology used for this purpose is called ROM, for read-only memory (the terminology may be somewhat confusing as most ROM types are also capable of random access).

Many types of "ROM" are not literally read only, as updates are possible; however it is slow and memory must be erased in large portions before it can be re-written. Some embedded systems run programs directly from ROM (or similar), because such programs are rarely changed. Standard computers do not store non-rudimentary programs in ROM, rather use large capacities of secondary storage, which is non-volatile as well, and not as costly.

Recently, primary storage and secondary storage in some uses refer to what was historically called, respectively, secondary storage and tertiary storage.[1]

PURPOSE OF STORAGE

[edit] Purpose of storage
Many different forms of storage, based on various natural phenomena, have been invented. So far, no practical universal storage medium exists, and all forms of storage have some drawbacks. Therefore a computer system usually contains several kinds of storage, each with an individual purpose.

A digital computer represents data using the binary numeral system. Text, numbers, pictures, audio, and nearly any other form of information can be converted into a string of bits, or binary digits, each of which has a value of 1 or 0. The most common unit of storage is the byte, equal to 8 bits. A piece of information can be handled by any computer whose storage space is large enough to accommodate the binary representation of the piece of information, or simply data. For example, using eight million bits, or about one megabyte, a typical computer could store a short novel.

Traditionally the most important part of every computer is the central processing unit (CPU, or simply a processor), because it actually operates on data, performs any calculations, and controls all the other components.

Without a significant amount of memory, a computer would merely be able to perform fixed operations and immediately output the result. It would have to be reconfigured to change its behavior. This is acceptable for devices such as desk calculators or simple digital signal processors. Von Neumann machines differ in that they have a memory in which they store their operating instructions and data. Such computers are more versatile in that they do not need to have their hardware reconfigured for each new program, but can simply be reprogrammed with new in-memory instructions; they also tend to be simpler to design, in that a relatively simple processor may keep state between successive computations to build up complex procedural results. Most modern computers are von Neumann machines.

In practice, almost all computers use a variety of memory types, organized in a storage hierarchy around the CPU, as a trade-off between performance and cost. Generally, the lower a storage is in the hierarchy, the lesser its bandwidth and the greater its access latency is from the CPU. This traditional division of storage to primary, secondary, tertiary and off-line storage is also guided by cost per bit.

COMPUTER DATA STORAGE

Computer data storage
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1 GB of SDRAM mounted in a personal computer. An example of primary storage.
40 GB hard disk drive (HDD); when connected to a computer it serves as secondary storage.
160 GB SDLT tape cartridge, an example of off-line storage. When used within a robotic tape library, it is classified as tertiary storage instead.Computer data storage, often called storage or memory, refers to computer components, devices, and recording media that retain digital data used for computing for some interval of time. Computer data storage provides one of the core functions of the modern computer, that of information retention. It is one of the fundamental components of all modern computers, and coupled with a central processing unit (CPU, a processor), implements the basic computer model used since the 1940s.

In contemporary usage, memory usually refers to a form of semiconductor storage known as random-access memory (RAM) and sometimes other forms of fast but temporary storage. Similarly, storage today more commonly refers to mass storage — optical discs, forms of magnetic storage like hard disk drives, and other types slower than RAM, but of a more permanent nature. Historically, memory and storage were respectively called main memory and secondary storage. The terms internal memory and external memory are also used.


The contemporary distinctions are helpful, because they are also fundamental to the architecture of computers in general. The distinctions also reflect an important and significant technical difference between memory and mass storage devices, which has been blurred by the historical usage of the term storage. Nevertheless, this article uses the traditional nomenclature.